Figura professionale: Senior 3D/VR Specialist and Automotive HMI developer
Nome Cognome | : R. S. | Età | : 51 |
---|---|---|---|
Cellulare/Telefono | : Riservato! | : Riservato! | |
CV Allegato | : Riservato! | Categoria CV | : Developer / Web dev. / Mobile dev. |
Sede preferita | : Campania |
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Sommario
Lingue Parlate
- Italian - Native English – Fluent
Studi
University of Naples, Campus Federico II, Faculty of Architecture and Design 2003 – Italy
Italian Masters Degree in Architecture: Informatics Technologies for Architectural Planning;
First Class Honours (110/110 cum laude)
Esperienze
Skyships Automotive Ltd – UK – July 2018 (current)
At Skyships Ltd I have kicked forward my carrier in the automotive industry, placing my skills and knowledge into a competitive and highly profiled working environment populated exclusively by seniors. Thanks to my skills as coder and 3D CGI Artist, I am the bridge between the coding department, graphic design department and the projects management.
Considering that we design and produce hardware solutions as displays, CCUs, ECUs, and ICUs, I am constantly immersed into the technical deliveries of final solutions and optimized HMIs, dealing on daily base with issues and performances benchmarks, to let our releases to be stable and reliable on a proprietary hardware.
I mainly implement my 2D/3D HMIs solution with Rightware Kanzi Studio supporting the entire process coding in C#, Java Script, Open GL and developing some mathematical implementation to guarantee the right placement of the 3D assets.
A quick overview of my daily duties with the coding department include: development (C# plug-ins) , contents optimization (Open GL ES Shaders Rendering and GPU Frame Rate Performances), deployment (QNX based platform with application configuration files implementation).
Managing the UI/UX aspects of the production, with the graphic design department I do: UX Design (users testing), UI Design (Prototype Animations and Compliances Validation), Pre-Visualisation for complexity check, Project Set Up, HMIs perceptual and conformity evaluation, Development (2D/3D Assets creation and animation).
Shoulder to shoulder with the project managers, I evaluate the tasks complexity of the HMIs, validating and testing on the engineering vehicles the deliveries compliances with the clients requirements deployed using a Jira methodology.
My ongoing productions will equip some of the next generation electric vehicles of Aston Martin and Jaguar.
Conjure Automotive Ltd – UK – March 2016/July 2018
Working as Senior 3D Specialist and Automotive HMIs developer in the UK, I have been constantly in touch with the most relevant Automotive UK brands and Tier 1 and Tier 2 producers and on behalf of my company I have been representing our productions abroad, having the pleasure to have some meetings with FCA in Turin, Cobo in Leno and MTA in Codogno.
Facing the client and managing production process’ feedbacks, I have delivered solutions and integrated services for vehicles, respecting compliances and tech specs. As solution integrator, I have made the company set up for the Assets’ 3D Production, researching and optimizing software on the market to respect the budgets and timeline approved form the Company Management.
With my proactive approach I have pushed the R&D side of the company, experimenting perceptual solutions via Stereo Rendering on Lenticular Displays for 3D Stereo Visualisation without stereo glasses.
Working on different projects for Triumph, Ford, Mc Laren and defining the company guide lines for Virtual Reality (VR) R&D to test HMI perceptual and conformity parameters, I have been through the following phases of the production process:
Research, UX Design (users testing), UI Design (Prototype Animations and Compliances Validation), Development (3D Assets creation and C++ Widgets Optimisation), Optimization (Open GL Shaders Rendering, Frame Rate Performances), Deployment (Window, IOs, Android and Binary Compiled Solutions).
I have been through the following steps for the technical side of the production workflow: 2D concept validation via UI animation, Pre-Vis for complexity check, Project Set Up, 3D Assets Integration, UI Configuration, 3D Modelling and Animation, Textures Optimisation, Code Development, Deployment.
My 21 years experience as 3D specialist have been supportive for the Apps Branch of the company in deploying assets to be integrated on connected car (2D/3D contents for telemetry apps for Android and IOs).
On the CAN side (controller area network) of the vehicle, coding in C# for Unity 3D I have ideated and released an Android based HMI solution to cut costs and times of the prototyping process of different solutions for the same HMI, in way to test via a tablet, without reload each time on the dashboard hardware, the proposed integrated solutions.
For the Bloodhound project sponsored by UK Government (a unique, high-technology project, focused around a 1,000mph World Land Speed Record attempt), I have been involved in the production of a driving simulator Unity3D based, with HTC Vive and Logitech Back Force devices (Steering Wheel and Pedals).
I have implemented behavioural HMI as R&D project as well.
UK Freelancing – April 2014/February 2016
Working for different Ltd companies (Rachel Willson Design, Realm, Mustard Design, Lucid Environments, CVA Design® ). Duties: C# and 3DS Max Script developer, Unity 3D Assets Developer, Motion Graphic Designer, Video Compositor, Texture Artist, 3D High-end Visualiser for Industrial Design and Architecture.
Protom Group SpA® – ITALY – 2013
Art Director and Production Manager to deliver Museum Assets (3D Animations and Virtual Reality) for MAV (Museum of Virtual Archaeology in Herculaneun). Duties: 3D Generalist /Rendering manager, Lighter, Architectural Visualiser, Video Compositor, Environmental Artist.
University of Architecture, Federico II – ITALY – 2006/2014
Duties: Virtual Reality developer, Stereo contents for 3D real time with Head Mounted display.
CAD Land Srl (Official reseller and training centre for “CATIA” Dassault Systèmes – ITALY – 2012
Duties: teaching about advanced 3D modelling, texturing and photorealistic renders with 3D Studio Max and VRay.
CNR (National Research Council )- ITALY – 2008
Duties: Art and Technical Director, Virtual Reality developer, Software Developer.
Dot Mind in Motion® Srl – ITALY – 2005/2014
Duties: Art and Technical Director
IPM Group SpA – ITALY – 2005
Duties: Project Manager and Team leader for a “public phone” production.
University of Architecture, Federico II – ITALY – 2004/2013
Duties: Contract Professor of “Techniques of interactive virtual reality for architecture and industrial design” course.
Professor for specialization class ISD® High School of Design – ITALY – 2004/2007
Duties: Professor of Interactive Design for advanced 3D modelling, rendering and Virtual Reality.
University of California – USA – 2003
Duties: Production supervisor, 3D stereo real time environmental visualisation on Silicon Graphics Platform (SGI Onyx), Software developer
Creative Service Srl – ITALY – 1999/2003
Duties: Graphic designer
BUSINESS ACTIVITIES FOUNDER – 2005/2012
– GK School® – Online school teaching 2D and 3D computer graphics (2010)
– COMMA 3D® – Technical Director at Multimedia and 3D Modelling Centre, University of Architecture at Naples (2010)
– CGK Event® – The CGK brand used to promote computer graphic technologies (2008)
– Dot Mind in Motion Multimedia® – CEO and 3D Generalist producing computer graphics contents (2005)
PERSONAL SKILLS
– A pro-active approach to team work
– Positive Attitude and Self-Confident
– Ability to make quick decisions
– Ability to solve problems; details orientated
– Well organised, self-motivated with good time and budget management
– Relationship management
– Wide sight of problems and management to solve them
– Full control on delivery terms and quality of service
TECHNICAL SKILLS
3D real time and HMIs
Unity 3D Assets and coding, Cortona Parallelgraphics, Kanzi Rightware
Programming languages
HTML, VRML Script, Action Script, Java Script, 3DS Max Script, C#, Open GL, KVase CAN Libraries
Modelling and animation
Autodesk 3D Studio Max Certified Professional (modelling, texturing, skinning, lighting, bone systems, biped system, animation).
Rendering GI Engines and HDRI/IBL lighting
VRay, Mental Ray
Architectural Planning
AutoCAD, Google Sketch Up, Multigen Creator
Compositing and Editing
Combustion, Premiere, After Effects
2D and Multimedia
Photoshop, Illustrator, In Design, Dreamweaver, Corel Draw, Flash, Encore DVD
EDUCATION
University of Naples, Campus Federico II, Faculty of Architecture and Design 2003 – Italy
Italian Masters Degree in Architecture: Informatics Technologies for Architectural Planning;
First Class Honours (110/110 cum laude)
University of Naples Federico II, Faculty of Architecture and Design 2001 – Italy
Industrial Design
LANGUAGES
Italian – Native
English – Fluen
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